Dansk
Svenska
Norsk
Suomi
English
Deutsch
Italiano
Español
Português
Nederlands
中文版
Indonesia
Polski
日本語
한국어
Česko
Ελληνικά
Türkçe
Tiếng Việt
عربي
Suivez-nous
We caught up with lead game designer Emile Pedneault from Eidos Montreal to discuss Deus Ex: Human Revolution and the upcoming Director's Cut. What's new, what's different, and why did they want to go back and make it?