WEBVTT 00:00.240 --> 00:05.440 Hello everyone, we're here looking at Vermintide 2 here at Gamescom today. I'm Alex from Gamereactor, 00:05.440 --> 00:10.560 I'm here with Joachim, we've just looked at the final career option for Sienna, 00:11.200 --> 00:14.160 the Necromancer, which was revealed yesterday in a cinematic trailer, but 00:15.040 --> 00:19.200 I could go on about this all day, but Joachim, what does the Necromancer bring to the table 00:19.200 --> 00:23.520 and how does she differ from the other Sienna subclasses? That's a really good question, I mean 00:24.960 --> 00:28.800 for starters, I mean we're really delighted to finally reveal this to our players. I know they've 00:28.800 --> 00:32.400 been dying and waiting for it, and I mean yesterday kind of Reddit exploded with like, 00:32.400 --> 00:37.520 yeah we were right, you were right all along, those type of things. But yeah, Sienna is a 00:37.520 --> 00:44.400 Necromancer now, kind of a shock to some of the community. She's a pretty advanced career, so her 00:44.400 --> 00:50.880 thing is like a summon and control type of career, so think of it as a pet class in comparison to 00:50.880 --> 00:58.960 other games. So she has a really cool Necromancer Scythe staff that she uses to curse her enemies 00:58.960 --> 01:05.040 with, and then she has the Skeleton Crew, which is the minions that she controls in battle. 01:08.000 --> 01:15.840 I mean, just a quick sort of story question I guess, Sienna is known as a sort of a Pyromancer, 01:15.840 --> 01:20.240 and her sister is usually involved in Necromancy. Is this Sienna that we're 01:20.240 --> 01:24.320 looking at, or is it perhaps her sister in a sort of Sienna guise? 01:26.400 --> 01:34.160 Yes to all, it's kind of like there are a number of plausible explanations why she could be a 01:34.160 --> 01:43.760 Necromancer now, and we're kind of leaving it up to the community to like decide or think about 01:43.760 --> 01:50.080 the plausible ones, because there are, and they are vetted and everything. So yes, it's like the 01:50.080 --> 01:55.600 cryptic and mysterious answer to all of this. Yes to everything. With the Skeletons, as you say, 01:55.600 --> 02:01.040 it's the active skill, it's the career skill that you bring up six Skeletons, and with the fourth 02:01.040 --> 02:04.880 slot in your inventory you can command them, you can make them attack enemies, you can also bring 02:04.880 --> 02:08.960 them up into a wall. Are there any other options that we can do with these Skeletons, and how 02:09.680 --> 02:12.480 deep can we go in terms of changing what they do with talent trees? 02:13.360 --> 02:17.520 There are a number of options. We are kind of holding it back for now, because it is like in 02:17.520 --> 02:22.240 a balance since we can polish things, so things might have a last minute change. But in general, 02:22.240 --> 02:29.200 yes, there are different talent tree options of like specializing in your type of Necromancy. 02:29.200 --> 02:32.960 You could go lean into more in the Skeleton Summoning, you could lean into more of the 02:33.200 --> 02:39.520 Cursing of things, but they are all interwoven in a bit, so you will not get rid of them, 02:39.520 --> 02:46.480 but they can be used in other ways. And something else I want to ask about this subclass is that it 02:46.480 --> 02:50.320 feels like it's sort of got its own unique role. Would you say it's more of like a tanky subclass? 02:50.320 --> 02:54.080 Does it go for more DPS, or can it really just do everything? Is it an all-rounder? 02:54.720 --> 03:03.360 Having played it for quite some time now, I mean, it is a very versatile class, of course. I mean, 03:03.360 --> 03:11.680 you are a pretty heavy-hitting melee character right now with your ranged weapon that has like 03:11.680 --> 03:16.960 a bouncing curse type of thing. You are really, really good at range, of course, being a Sienna 03:16.960 --> 03:22.720 class and all. But then also with the commanding of the Skeletons, it sets you up to really take 03:22.720 --> 03:26.160 a high ground position, if you will, like commanding your Skeletons to do one thing over 03:26.160 --> 03:32.720 there, cursing enemies over there, and dealing with threats closer to you. So it's a bit of mix. 03:32.720 --> 03:36.560 You can just let it all go. Just summon your Skeletons and let them roam with you, and then 03:36.560 --> 03:40.800 they will take care of a bit of active threats, giving you a buffer. Or you could go really, 03:40.800 --> 03:48.560 really advanced and rack up those kills. Moving from Sienna herself to Vermintide 2 generally, 03:48.560 --> 03:52.960 after we see this update drop, are we going to be getting much more content for Vermintide 2, 03:52.960 --> 03:56.720 or are we going to be seeing it sort of roll on as you guys obviously have Darktide as well that 03:56.720 --> 04:01.440 you're working on? We've seen extra maps be brought in, so we're going to see more of that content, 04:01.440 --> 04:07.600 or what's coming for Vermintide 2 next, I guess? This is one of those, another of those yes to 04:07.600 --> 04:12.960 everything, because we are like, I know we are five and a half years in, and we are not stopping 04:12.960 --> 04:20.160 at any point. We have pretty much everything across the board planned for the future. So yes 04:20.160 --> 04:30.480 to new maps, yes to balancing quality of life, mod tools, game modes, stuff. Yeah, everything 04:30.480 --> 04:35.360 pretty much. We might pause a bit with careers right now, let this land, let this sink in, 04:35.360 --> 04:40.640 and see if there's additional room for more careers, who knows? But at least you could be 04:40.640 --> 04:45.840 safe from that regard, like we are not stopping. So we'll be here next year, I guess. Brilliant 04:45.840 --> 04:52.080 stuff. When can we expect to see Sienna's new career drop? October 19th for all the compatible 04:52.080 --> 04:59.360 platforms. Should tie in pretty decently with Geheimnisnacht, yeah. Great, thank you very much, 04:59.360 --> 05:04.560 thank you for your time.